Defensive trait+parry+spikes means they are tanky af.įrom what I can remember of previous racial campaigns only dwarfs have basic units that hardy and even then, I think I'd still prefer sea diver warriors simply because of spikes. Played a few hours so mostly first impressions so far: Age of fear is still as fun as ever, and the world map stuff has expanded a lot since it started being introduced when I first played Aof3.Īin't unlocked many units but whilst basic sea divers ain't too impressive they become amazing when upgraded into warriors. so if u play, enjoy! if u read this, thanks! much love guys, and long. it stands with the best of the best as far as tacticool RPGs go. so much love, so much detail put into it. i know i'm rambling a bit but i'm so impressed by this game and series. ![]() Shoutout to Les for making this all work. even in late game i'm thrown into these scenarios that make me hesitate, and i can't tell u how many units i've lost to permadeath so far (as well as straight deaths to units that happened to regrow = a feature for plant units and such - after the battle.) and somehow, someway, each battle is a unique, perfectly tuned challenge. enemy casters will hit several of your units with a fireball if u bunch up. plague zombies will sacrifice themselves to throw essentially a poison bomb in a group of your melee units. this just makes it a bit trickier to track down their ranged units, and the AI does a great job of utilizing their archers and mages. generally speaking u have a 10% chance to hit a skelly with a bow, which makes sense. yes, simple skeletons can only be hit by a ranged attack if it rolls a critical. Then u have creatures who are resistant to damage types. so if u leave space for one of them to do so, they'll teleport directly next to your ranged units and jam them up. this means they have no movement restrictions at all (except distance is based on their SPEED stat), and can easily teleport all over the place. they do that to archers, too, move their melee units directly in the face of a ranged/magic user and negate their ranged ability (it's a feature).Īnd sometimes u get enemies who have the PHASING ability. This can make a battle much harder, when they jam u up. they will target weaker characters (makes my fairy Luna hard to use with only 3 HP, and in this battle my human mage Ykrox was killed and he had only 2 HP), they will jam up your spellcasters and so on. ![]() The AI is challenging on Hard (one off from the Master or hardest difficulty level). problem was i didn't have a lot of melee guys, but i did form a circle and await the onslaught. i had 1 turn basically to do as the lead character suggested in dialogue - place the archers in the middle and form a circle with my melee guys around them. i had no chance to arrange my units pre-battle (which is usually what u do), so i had to quickly scramble. The last session i had, i was surrounded by corrupted forest dwellers. Can i just say a few words about the EXCELLENT tuned combat encounters in these games? i don't know how Les does it, but even 20 hours deep into AOF3 I still come up against daunting, tricky and very challenging encounters.
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